Case StudyDani ComarJune 10, 2021app, technology, experience, social media, stunt, gaming, games, videogames, bbh, singapore, asia, reframing, fun The Battle of Baron Case StudyDani ComarJune 10, 2021app, technology, experience, social media, stunt, gaming, games, videogames, bbh, singapore, asia, reframing, fun Great use of a social platform to amplify a game. View fullsize Dani Comar Creative Consultant and Workshop Facilitator Facebook0 Twitter LinkedIn0 Pinterest0 0 Likes
Case StudyDani ComarApril 07, 2021pr, stunt, product, design, mobile, games, gaming, experience, experiential, fun, personalisation, bbh, singapore, asia, league of legends, riot games Honeyfruit Case StudyDani ComarApril 07, 2021pr, stunt, product, design, mobile, games, gaming, experience, experiential, fun, personalisation, bbh, singapore, asia, league of legends, riot games
Case StudyDani ComarSeptember 13, 2021gaming, games, stunt, strategy, reframing, fun, emotion, demo, sampling, product, design, brand utility, co-branding, collaboration, xbox, microsoft, uk, europe, mccann, game, videogames, technology, experience, experiential, award-winning, craft The Birth of Gaming Tourism Case StudyDani ComarSeptember 13, 2021gaming, games, stunt, strategy, reframing, fun, emotion, demo, sampling, product, design, brand utility, co-branding, collaboration, xbox, microsoft, uk, europe, mccann, game, videogames, technology, experience, experiential, award-winning, craft
Case StudyDani ComarNovember 15, 2021gaming, community, content, games, videogames, social media, stunt, creative commerce, vmly&r, usa, north america, wendy’s, fast food, qsr, retailer, reframing, award-winning Super Wendy’s World Case StudyDani ComarNovember 15, 2021gaming, community, content, games, videogames, social media, stunt, creative commerce, vmly&r, usa, north america, wendy’s, fast food, qsr, retailer, reframing, award-winning
Case StudyDani ComarAugust 05, 2022game, games, gaming, social media, influencers, pr, event, virtual reality, online, bbh, singapore, asia, riot games, experience, gamification, personalisation Escape to the Undercity Case StudyDani ComarAugust 05, 2022game, games, gaming, social media, influencers, pr, event, virtual reality, online, bbh, singapore, asia, riot games, experience, gamification, personalisation
Case Study, Happening NowDani ComarOctober 27, 2021demo, stunt, sampling, gaming, videogames, experience, reframing, gut, usa, north america, activision, call of duty, craft Vanguards of Photography Case Study, Happening NowDani ComarOctober 27, 2021demo, stunt, sampling, gaming, videogames, experience, reframing, gut, usa, north america, activision, call of duty, craft